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AI Insights · Timothy · October 2021

Top 5 Educational Games Apps in Ireland Q3 2021

An overview of the performance of the top 5 educational games apps in Ireland during Q3 2021, based on data from Sensor Tower.

Top 5 Educational Games Apps in Ireland Q3 2021

During the third quarter of 2021, the educational games sector in Ireland saw notable performance from the top five apps on a unified platform. Here’s a closer look at their weekly downloads, revenue, and active users.

MindPal - Brain Training Games from Elektron Labs Inc. experienced a dynamic quarter. Weekly revenue peaked at approximately $1.7K in late August, with a notable increase from early July's $667. Downloads reached a high of 1.8K in late July, gradually decreasing to 769 by the end of September. Active users followed a similar trend, peaking at 13.2K in early August and settling at around 10.3K by the end of the quarter.

Reading Eggs - Learn to Read, published by Blake eLearning, showed strong revenue performance, peaking at $5.7K in early August. Downloads climbed steadily, reaching 1.8K in mid-September. Active users increased from 6.4K in late June to over 10K by the end of September, indicating a growing user base throughout the quarter.

Bimi Boo Kids Learning Games for Toddlers FZ LLC's Baby games for toddlers, kids saw fluctuating metrics. Weekly revenue remained low, peaking at $53 in late September. Downloads saw a significant spike to 2.2K at the end of August but tapered off to 96 by the end of the quarter. Active users showed a similar pattern, reaching a high of 2.3K in late August before declining to 892 by the end of September.

Lingokids - Play and Learn, from Monkimun Inc, displayed a relatively stable performance. Revenue peaked at $2K at the start of the quarter, with a low of $962 in early August. Downloads remained modest, peaking at 550 at the end of September. Active users increased from 680 in late June to 859 by the end of the quarter.

Lastly, Quiver - 3D Coloring App by QuiverVision Limited saw a gradual increase in revenue, peaking at $121 in mid-September. Downloads surged to 1.4K in mid-September before settling at 497 by the quarter's end. Active users followed, peaking at 1K in mid-September and ending the quarter at 739.

These trends highlight the dynamic nature of the educational games market in Ireland. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021